Thursday, 19 June 2008

Decision-making & Well-being

Finally, I have time to update my final work on-line.
Please link to www.pu-tai.com to see more.

Press Release

After World War II, consumption gradually became fundamental in the global economy. This “I shop therefore I am” economical strategy has caused problems that people did not expect. For example, the issue of well-being of people in modern society has been noted.

How does well-being relate to decision-making? Anxiety is a key factor which influences people’s emotions and can also affect them physically. We are faced with more decisions to make and options to choose from than those from previous generations.

The highlighted issue is how to eliminate the anxiety factor and to comfort people in their choices, allowing those to enjoy the success of the verdict rather than letting them suffer during the process. It is important to encourage people to believe that their results are in the best interest for them.

This project is based on the exploration of well-being relating to decision-making. In this context, I used educational methods and playful elements in order to increase one’s ability of self-evaluation.



Perception 1 – Randomness / Decision-making Compass Kit

Once people work in the office, their lives have routine. People can begin to be bored when the same things happen day after day. When people have tried all the restaurants around their office, the difficulty of choosing what to eat becomes a challenge.

Office workers can use The Decision-making Compass Kit as a playful way to decide where to go to lunch, who to invite to dinner, which project to go ahead with, and solve other multi-option dilemmas. Through the process, they may even find their own answer if they are unhappy with the random result.



Perception 2 – Evaluation / Bibary

Bibary = Decision-making exercise + Diary

Bibary is a therapeutic book which encourages people to go through and document their journey. The purpose of this book is to improve people’s decision making through documenting their choices and by completing one of the many decision making exercises found in the Bibary. Until the “real life” result of the decision reveals itself, users can evaluate their decisions by marking on the “Good“ or “Bad“ scale on the side of each page in this book. Through these exercises, users gather their ability to face more complex decisions.



Perception 3 – Fear / Scary Box

The Scary Box is based on the fear of a “black-box” of technology, and it is mixed with the game show elements of colourful kitsch lighting. The lighting responds to participants’ biometric data and presents it different colours.

At first, the user is afraid to reach into the box. When they do reach in, they touch an uncomfortable texture. However, they then notice colourful lights which reflects their feelings. This “fortune-telling” is a reward for enduring the scary sensation. The Box is a performance piece which provide an adventure experience.

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